TIMEKEEPER GUIDELINES
Each Home Team is responsible to proved Timekeeper(s). In the event a team fails to provide a Timekeep-
er, game time can be kept by the referee.
For any game, the referee can keep game and/or penalty time if agreed upon.
Timekeeper(s) should be at the field at least 15 minutes before the start of the game to coordinate with
coaches and referees.
CLOCKS:
The table should have three (3) clocks: (1) Game Time Clock; (2) Penalty Clocks. Check to make sure the
clocks work and there are extra batteries for clocks. Use of a phone/tablet application is permitted.
TIME FORMAT:
Check the Guide to make sure you know the time format and overtime rules for the game.
** Stop clock games go to running time if there is a 10 goal differential.
Inform/coordinate with coaches and officials.
START / STOP of CLOCK:
* Clock starts and stops on the referees’ whistle if the game is in stop clock mode.
* Clock stops for time-outs. Referees will keep time on time outs.
*Clock stops for injuries.
NOTIFICATION OF REMAINING GAME TIME:
* Count down OUT LOUD the last 10 seconds from 10 to 0 for end of each period
and for penalties. Use of a horn is optional to signify the end each period.
* Announce 1 minute before the end of each quarter;
2 minute warning in last quarter.
* Provide time remaining if asked by coaches or referees.
PENALTY CLOCK MANAGEMENT:
Stop Clock - penalties times stop/start on the whistle;
Running Clock - penalties start on the next whistle and runs until the penalty is served. Running clock
penalties stop if there is a time out called or an injury.
“MERCY” CLOCK
For all Stopped clock games (5/6A, 7/8 A, 7/8 B) once a difference of 10 goals or more is reached the timer
will go to a running time format. If the differential drops below 10 stopped time is resumed.
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